pub struct TileAnimation {
pub tile_id: u32,
pub frames: Vec<u32>,
pub frame_durations_ms: Vec<u32>,
pub current_frame: usize,
pub elapsed_ms: u32,
pub loop_animation: bool,
}Fields§
§tile_id: u32§frames: Vec<u32>§frame_durations_ms: Vec<u32>§current_frame: usize§elapsed_ms: u32§loop_animation: boolImplementations§
Source§impl TileAnimation
impl TileAnimation
Trait Implementations§
Source§impl Clone for TileAnimation
impl Clone for TileAnimation
Auto Trait Implementations§
impl Freeze for TileAnimation
impl RefUnwindSafe for TileAnimation
impl Send for TileAnimation
impl Sync for TileAnimation
impl Unpin for TileAnimation
impl UnsafeUnpin for TileAnimation
impl UnwindSafe for TileAnimation
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