pub struct ObjectLayer {
pub id: u32,
pub name: String,
pub objects: Vec<TileObject>,
pub visible: bool,
pub locked: bool,
}Fields§
§id: u32§name: String§objects: Vec<TileObject>§visible: bool§locked: boolImplementations§
Source§impl ObjectLayer
impl ObjectLayer
pub fn new(id: u32, name: &str) -> Self
pub fn add_object(&mut self, o: TileObject)
pub fn object_at(&self, x: i32, y: i32) -> Option<&TileObject>
pub fn find_overlaps(&self) -> Vec<(u32, u32)>
Auto Trait Implementations§
impl Freeze for ObjectLayer
impl RefUnwindSafe for ObjectLayer
impl Send for ObjectLayer
impl Sync for ObjectLayer
impl Unpin for ObjectLayer
impl UnsafeUnpin for ObjectLayer
impl UnwindSafe for ObjectLayer
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