pub struct TileObject {
pub id: u32,
pub object_type: String,
pub position: (i32, i32),
pub size: (u32, u32),
pub rotation: u8,
pub flip_x: bool,
pub flip_y: bool,
pub layer: u32,
pub properties: HashMap<String, String>,
pub collidable: bool,
pub sprite_id: u32,
}Fields§
§id: u32§object_type: String§position: (i32, i32)§size: (u32, u32)§rotation: u8§flip_x: bool§flip_y: bool§layer: u32§properties: HashMap<String, String>§collidable: bool§sprite_id: u32Implementations§
Auto Trait Implementations§
impl Freeze for TileObject
impl RefUnwindSafe for TileObject
impl Send for TileObject
impl Sync for TileObject
impl Unpin for TileObject
impl UnsafeUnpin for TileObject
impl UnwindSafe for TileObject
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