pub struct ItemEffect {
pub id: u32,
pub name: String,
pub description: String,
pub trigger: EffectTrigger,
pub power: f32,
pub value: f32,
pub cooldown_secs: f32,
pub cooldown: f32,
pub proc_chance: f32,
pub duration_secs: f32,
pub duration: f32,
}Fields§
§id: u32§name: String§description: String§trigger: EffectTrigger§power: f32§value: f32§cooldown_secs: f32§cooldown: f32§proc_chance: f32§duration_secs: f32§duration: f32Implementations§
Source§impl ItemEffect
impl ItemEffect
pub fn new( name: &str, trigger: EffectTrigger, value: f32, proc_chance: f32, ) -> Self
pub fn with_id(self, id: u32) -> Self
pub fn with_description(self, d: &str) -> Self
pub fn with_proc_chance(self, p: f32) -> Self
pub fn should_proc(&self, rng: &mut LootRng) -> bool
Auto Trait Implementations§
impl Freeze for ItemEffect
impl RefUnwindSafe for ItemEffect
impl Send for ItemEffect
impl Sync for ItemEffect
impl Unpin for ItemEffect
impl UnsafeUnpin for ItemEffect
impl UnwindSafe for ItemEffect
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