pub struct ChestOpenResult {
pub chest_type: ChestType,
pub items: Vec<GeneratedItem>,
pub gold: u32,
pub experience: u32,
pub bonus_effect: Option<String>,
pub bonus_item: Option<GeneratedItem>,
}Fields§
§chest_type: ChestType§items: Vec<GeneratedItem>§gold: u32§experience: u32§bonus_effect: Option<String>§bonus_item: Option<GeneratedItem>Auto Trait Implementations§
impl Freeze for ChestOpenResult
impl RefUnwindSafe for ChestOpenResult
impl Send for ChestOpenResult
impl Sync for ChestOpenResult
impl Unpin for ChestOpenResult
impl UnsafeUnpin for ChestOpenResult
impl UnwindSafe for ChestOpenResult
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