pub struct SceneGraph {
pub nodes: HashMap<u64, SceneNode>,
pub root_nodes: Vec<u64>,
pub next_node_id: u64,
}Fields§
§nodes: HashMap<u64, SceneNode>§root_nodes: Vec<u64>§next_node_id: u64Implementations§
Source§impl SceneGraph
impl SceneGraph
pub fn new() -> Self
pub fn create_node(&mut self, name: &str) -> u64
pub fn attach_child(&mut self, parent_id: u64, child_id: u64)
pub fn detach_child(&mut self, child_id: u64)
pub fn update_world_transforms(&mut self)
pub fn find_by_name(&self, name: &str) -> Option<u64>
pub fn collect_subtree(&self, root_id: u64) -> Vec<u64>
pub fn depth_of(&self, node_id: u64) -> u32
pub fn node_count(&self) -> usize
pub fn root_count(&self) -> usize
pub fn remove_subtree(&mut self, root_id: u64) -> usize
Trait Implementations§
Source§impl Clone for SceneGraph
impl Clone for SceneGraph
Auto Trait Implementations§
impl Freeze for SceneGraph
impl RefUnwindSafe for SceneGraph
impl Send for SceneGraph
impl Sync for SceneGraph
impl Unpin for SceneGraph
impl UnsafeUnpin for SceneGraph
impl UnwindSafe for SceneGraph
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