pub struct SceneNode {
pub node_id: u64,
pub name: String,
pub local_transform: Mat4,
pub world_transform: Mat4,
pub parent_id: Option<u64>,
pub children: Vec<u64>,
pub level_id: Option<u64>,
pub is_static: bool,
pub dirty: bool,
pub visibility_distance: f32,
pub lod_bias: f32,
}Fields§
§node_id: u64§name: String§local_transform: Mat4§world_transform: Mat4§parent_id: Option<u64>§children: Vec<u64>§level_id: Option<u64>§is_static: bool§dirty: bool§visibility_distance: f32§lod_bias: f32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnsafeUnpin for SceneNode
impl UnwindSafe for SceneNode
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