pub struct LevelInstancer {
pub instances: HashMap<u64, LevelInstance>,
pub next_instance_id: u64,
pub spatial_index: HashMap<(i32, i32), Vec<u64>>,
pub tile_size: f32,
}Fields§
§instances: HashMap<u64, LevelInstance>§next_instance_id: u64§spatial_index: HashMap<(i32, i32), Vec<u64>>§tile_size: f32Implementations§
Source§impl LevelInstancer
impl LevelInstancer
pub fn new(tile_size: f32) -> Self
pub fn place_instance(&mut self, level_id: u64, transform: Mat4) -> u64
pub fn remove_instance(&mut self, id: u64) -> Option<LevelInstance>
pub fn instances_in_radius(&self, center: Vec3, radius: f32) -> Vec<u64>
pub fn instances_with_tag(&self, tag: &str) -> Vec<u64>
pub fn instances_for_level(&self, level_id: u64) -> Vec<u64>
pub fn update_transform(&mut self, id: u64, new_transform: Mat4)
pub fn count_by_level(&self) -> HashMap<u64, usize>
pub fn visible_instances_in_frustum( &self, frustum: &Frustum, level_bounds: &HashMap<u64, Aabb>, ) -> Vec<u64>
Trait Implementations§
Source§impl Clone for LevelInstancer
impl Clone for LevelInstancer
Auto Trait Implementations§
impl Freeze for LevelInstancer
impl RefUnwindSafe for LevelInstancer
impl Send for LevelInstancer
impl Sync for LevelInstancer
impl Unpin for LevelInstancer
impl UnsafeUnpin for LevelInstancer
impl UnwindSafe for LevelInstancer
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