pub struct LevelInstance {Show 13 fields
pub instance_id: u64,
pub level_id: u64,
pub transform: Mat4,
pub override_lod: Option<LodLevel>,
pub visible: bool,
pub cast_shadows: bool,
pub custom_culling_distance: Option<f32>,
pub tags: HashSet<String>,
pub metadata: HashMap<String, String>,
pub creation_time: f64,
pub last_modified_time: f64,
pub override_load_distance: Option<f32>,
pub override_priority: Option<LoadPriority>,
}Fields§
§instance_id: u64§level_id: u64§transform: Mat4§override_lod: Option<LodLevel>§visible: bool§cast_shadows: bool§custom_culling_distance: Option<f32>§metadata: HashMap<String, String>§creation_time: f64§last_modified_time: f64§override_load_distance: Option<f32>§override_priority: Option<LoadPriority>Implementations§
Source§impl LevelInstance
impl LevelInstance
pub fn new(instance_id: u64, level_id: u64, transform: Mat4) -> Self
pub fn world_position(&self) -> Vec3
pub fn position(&self) -> Vec3
pub fn rotation_quat(&self) -> Quat
pub fn scale(&self) -> Vec3
pub fn add_tag(&mut self, tag: &str)
pub fn has_tag(&self, tag: &str) -> bool
pub fn set_metadata(&mut self, key: &str, value: &str)
Trait Implementations§
Source§impl Clone for LevelInstance
impl Clone for LevelInstance
Auto Trait Implementations§
impl Freeze for LevelInstance
impl RefUnwindSafe for LevelInstance
impl Send for LevelInstance
impl Sync for LevelInstance
impl Unpin for LevelInstance
impl UnsafeUnpin for LevelInstance
impl UnwindSafe for LevelInstance
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