pub struct LevelInstanceManager {
pub instances: HashMap<u64, LevelInstance>,
pub next_instance_id: u64,
pub instance_to_base: HashMap<u64, u64>,
pub base_to_instances: HashMap<u64, Vec<u64>>,
}Expand description
Manages multiple instances of the same level template
Fields§
§instances: HashMap<u64, LevelInstance>§next_instance_id: u64§instance_to_base: HashMap<u64, u64>§base_to_instances: HashMap<u64, Vec<u64>>Implementations§
Source§impl LevelInstanceManager
impl LevelInstanceManager
pub fn new() -> Self
pub fn instantiate(&mut self, level_id: u64, transform: Mat4) -> u64
pub fn remove_instance(&mut self, instance_id: u64)
pub fn get_instances_for_level(&self, level_id: u64) -> Vec<&LevelInstance>
pub fn instances_near(&self, pos: Vec3, radius: f32) -> Vec<u64>
pub fn active_instance_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LevelInstanceManager
impl RefUnwindSafe for LevelInstanceManager
impl Send for LevelInstanceManager
impl Sync for LevelInstanceManager
impl Unpin for LevelInstanceManager
impl UnsafeUnpin for LevelInstanceManager
impl UnwindSafe for LevelInstanceManager
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