pub struct VendorState {
pub vendor_id: u64,
pub slots: Vec<VendorSlot>,
pub gold: u64,
pub refresh_interval_ticks: u64,
pub last_refresh_tick: u64,
pub specialty_category: Option<ItemCategory>,
}Fields§
§vendor_id: u64§slots: Vec<VendorSlot>§gold: u64§refresh_interval_ticks: u64§last_refresh_tick: u64§specialty_category: Option<ItemCategory>Implementations§
Source§impl VendorState
impl VendorState
pub fn new(vendor_id: u64, refresh_interval_ticks: u64) -> Self
pub fn add_slot( &mut self, item_id: u64, stock: u32, price: f32, current_tick: u64, )
pub fn buy_item( &mut self, slot_index: usize, player_gold: &mut u64, ) -> Option<u64>
pub fn sell_item_to_vendor( &mut self, item_id: u64, sell_price: f32, player_gold: &mut u64, )
pub fn needs_refresh(&self, current_tick: u64) -> bool
pub fn refresh(&mut self, current_tick: u64, new_items: Vec<(u64, u32, f32)>)
pub fn apply_reputation_discount(&mut self, reputation: f32)
Trait Implementations§
Source§impl Clone for VendorState
impl Clone for VendorState
Auto Trait Implementations§
impl Freeze for VendorState
impl RefUnwindSafe for VendorState
impl Send for VendorState
impl Sync for VendorState
impl Unpin for VendorState
impl UnsafeUnpin for VendorState
impl UnwindSafe for VendorState
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