pub enum ItemCategory {
Show 53 variants
Sword,
Greatsword,
Dagger,
Axe,
Greataxe,
Mace,
Hammer,
Spear,
Polearm,
Whip,
Bow,
Crossbow,
Thrown,
Gun,
Rifle,
Staff,
Wand,
Orb,
Tome,
Shield,
Buckler,
TowerShield,
Helmet,
Hood,
Crown,
Chestplate,
Robe,
Leather,
Greaves,
Leggings,
Pants,
Gauntlets,
Gloves,
Boots,
Sabatons,
Ring,
Amulet,
Belt,
Cloak,
Potion,
Food,
Scroll,
Bomb,
Ore,
Gem,
Herb,
Hide,
Wood,
Cloth,
QuestItem,
Key,
Currency,
Junk,
}Variants§
Sword
Greatsword
Dagger
Axe
Greataxe
Mace
Hammer
Spear
Polearm
Whip
Bow
Crossbow
Thrown
Gun
Rifle
Staff
Wand
Orb
Tome
Shield
Buckler
TowerShield
Helmet
Hood
Crown
Chestplate
Robe
Leather
Greaves
Leggings
Pants
Gauntlets
Gloves
Boots
Sabatons
Ring
Amulet
Belt
Cloak
Potion
Food
Scroll
Bomb
Ore
Gem
Herb
Hide
Wood
Cloth
QuestItem
Key
Currency
Junk
Implementations§
Source§impl ItemCategory
impl ItemCategory
pub fn display_name(&self) -> &'static str
pub fn is_weapon(&self) -> bool
pub fn is_armor(&self) -> bool
pub fn is_accessory(&self) -> bool
pub fn is_consumable(&self) -> bool
pub fn is_material(&self) -> bool
pub fn default_stack_size(&self) -> u32
pub fn two_handed(&self) -> bool
Trait Implementations§
Source§impl Clone for ItemCategory
impl Clone for ItemCategory
impl Copy for ItemCategory
Source§impl Debug for ItemCategory
impl Debug for ItemCategory
impl Eq for ItemCategory
Source§impl Hash for ItemCategory
impl Hash for ItemCategory
Source§impl PartialEq for ItemCategory
impl PartialEq for ItemCategory
impl StructuralPartialEq for ItemCategory
Auto Trait Implementations§
impl Freeze for ItemCategory
impl RefUnwindSafe for ItemCategory
impl Send for ItemCategory
impl Sync for ItemCategory
impl Unpin for ItemCategory
impl UnsafeUnpin for ItemCategory
impl UnwindSafe for ItemCategory
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T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Source§impl<Q, K> Equivalent<K> for Q
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Source§fn equivalent(&self, key: &K) -> bool
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