pub struct TransmutationRule {
pub source_category: ItemCategory,
pub target_category: ItemCategory,
pub cost_items: Vec<(u64, u32)>,
pub success_rate: f32,
pub preserves_level: bool,
pub preserves_modifiers: bool,
pub station_required: Option<String>,
}Fields§
§source_category: ItemCategory§target_category: ItemCategory§cost_items: Vec<(u64, u32)>§success_rate: f32§preserves_level: bool§preserves_modifiers: bool§station_required: Option<String>Implementations§
Source§impl TransmutationRule
impl TransmutationRule
pub fn can_apply(&self, item: &ItemDefinition, station: Option<&str>) -> bool
pub fn transmute( &self, item: &ItemDefinition, new_id: u64, seed: u64, ) -> ItemDefinition
Trait Implementations§
Source§impl Clone for TransmutationRule
impl Clone for TransmutationRule
Auto Trait Implementations§
impl Freeze for TransmutationRule
impl RefUnwindSafe for TransmutationRule
impl Send for TransmutationRule
impl Sync for TransmutationRule
impl Unpin for TransmutationRule
impl UnsafeUnpin for TransmutationRule
impl UnwindSafe for TransmutationRule
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