pub enum HapticEffectKind {
Constant,
Sine,
Square,
Triangle,
SawUp,
SawDown,
Custom,
Rumble,
AdaptiveTriggerFeedback,
AdaptiveTriggerWeapon,
AdaptiveTriggerBow,
}Variants§
Constant
Sine
Square
Triangle
SawUp
SawDown
Custom
Rumble
AdaptiveTriggerFeedback
AdaptiveTriggerWeapon
AdaptiveTriggerBow
Implementations§
Trait Implementations§
Source§impl Clone for HapticEffectKind
impl Clone for HapticEffectKind
impl Copy for HapticEffectKind
Source§impl Debug for HapticEffectKind
impl Debug for HapticEffectKind
Source§impl PartialEq for HapticEffectKind
impl PartialEq for HapticEffectKind
impl StructuralPartialEq for HapticEffectKind
Auto Trait Implementations§
impl Freeze for HapticEffectKind
impl RefUnwindSafe for HapticEffectKind
impl Send for HapticEffectKind
impl Sync for HapticEffectKind
impl Unpin for HapticEffectKind
impl UnsafeUnpin for HapticEffectKind
impl UnwindSafe for HapticEffectKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.