pub struct PlayerChoiceNode {Show 13 fields
pub id: u64,
pub position: Vec2,
pub prompt_text: String,
pub prompt_localization_key: String,
pub choices: Vec<PlayerChoice>,
pub default_choice_index: Option<usize>,
pub timeout_secs: Option<f32>,
pub timeout_choice_index: Option<usize>,
pub shuffle_choices: bool,
pub filter_unavailable: bool,
pub input_port: u64,
pub tags: Vec<String>,
pub comment: String,
}Fields§
§id: u64§position: Vec2§prompt_text: String§prompt_localization_key: String§choices: Vec<PlayerChoice>§default_choice_index: Option<usize>§timeout_secs: Option<f32>§timeout_choice_index: Option<usize>§shuffle_choices: bool§input_port: u64§comment: StringImplementations§
Source§impl PlayerChoiceNode
impl PlayerChoiceNode
pub fn new(id: u64) -> Self
pub fn get_available_choices( &self, scope: &VariableScope, ) -> Vec<(usize, &PlayerChoice)>
pub fn add_choice(&mut self, text: String, output_node: u64) -> usize
Trait Implementations§
Source§impl Clone for PlayerChoiceNode
impl Clone for PlayerChoiceNode
Auto Trait Implementations§
impl Freeze for PlayerChoiceNode
impl RefUnwindSafe for PlayerChoiceNode
impl Send for PlayerChoiceNode
impl Sync for PlayerChoiceNode
impl Unpin for PlayerChoiceNode
impl UnsafeUnpin for PlayerChoiceNode
impl UnwindSafe for PlayerChoiceNode
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