pub struct PlayerChoice {
pub text: String,
pub localization_key: String,
pub conditions: Vec<ConditionExpression>,
pub hidden_when_unavailable: bool,
pub output_port: usize,
pub output_node: u64,
pub tags: Vec<String>,
pub tooltip: Option<String>,
pub icon: Option<String>,
pub one_time_only: bool,
pub used: bool,
}Fields§
§text: String§localization_key: String§conditions: Vec<ConditionExpression>§output_port: usize§output_node: u64§tooltip: Option<String>§icon: Option<String>§one_time_only: bool§used: boolImplementations§
Source§impl PlayerChoice
impl PlayerChoice
pub fn is_available(&self, scope: &VariableScope) -> bool
Trait Implementations§
Source§impl Clone for PlayerChoice
impl Clone for PlayerChoice
Auto Trait Implementations§
impl Freeze for PlayerChoice
impl RefUnwindSafe for PlayerChoice
impl Send for PlayerChoice
impl Sync for PlayerChoice
impl Unpin for PlayerChoice
impl UnsafeUnpin for PlayerChoice
impl UnwindSafe for PlayerChoice
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