pub struct SceneGraphNode {
pub id: u32,
pub name: String,
pub kind: SceneNodeKind,
pub parent_id: Option<u32>,
pub children: Vec<u32>,
pub local_position: Vec3,
pub local_rotation: Quat,
pub local_scale: Vec3,
pub visible: bool,
pub static_flag: bool,
pub asset_ref: Option<String>,
pub tags: HashSet<String>,
}Fields§
§id: u32§name: String§kind: SceneNodeKind§parent_id: Option<u32>§children: Vec<u32>§local_position: Vec3§local_rotation: Quat§local_scale: Vec3§visible: bool§static_flag: bool§asset_ref: Option<String>Implementations§
Trait Implementations§
Source§impl Clone for SceneGraphNode
impl Clone for SceneGraphNode
Auto Trait Implementations§
impl Freeze for SceneGraphNode
impl RefUnwindSafe for SceneGraphNode
impl Send for SceneGraphNode
impl Sync for SceneGraphNode
impl Unpin for SceneGraphNode
impl UnsafeUnpin for SceneGraphNode
impl UnwindSafe for SceneGraphNode
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