pub enum SceneNodeKind {
Root,
Group,
Camera,
Light,
Mesh,
SkinnedMesh,
ParticleSystem,
AudioSource,
VfxInstance,
Trigger,
Locator,
}Variants§
Trait Implementations§
Source§impl Clone for SceneNodeKind
impl Clone for SceneNodeKind
Source§impl Debug for SceneNodeKind
impl Debug for SceneNodeKind
Source§impl PartialEq for SceneNodeKind
impl PartialEq for SceneNodeKind
impl StructuralPartialEq for SceneNodeKind
Auto Trait Implementations§
impl Freeze for SceneNodeKind
impl RefUnwindSafe for SceneNodeKind
impl Send for SceneNodeKind
impl Sync for SceneNodeKind
impl Unpin for SceneNodeKind
impl UnsafeUnpin for SceneNodeKind
impl UnwindSafe for SceneNodeKind
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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