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SequenceQuery

Struct SequenceQuery 

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pub struct SequenceQuery<'a> {
    pub seq: &'a CinematicSequencer,
}

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§seq: &'a CinematicSequencer

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impl<'a> SequenceQuery<'a>

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pub fn new(seq: &'a CinematicSequencer) -> Self

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pub fn shots_at_time(&self, time: f64) -> Vec<&Shot>

Find all shots that contain the given time.

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pub fn camera_keys_in_range( &self, t0: f64, t1: f64, ) -> Vec<(u64, &CameraKeyframe)>

Find all camera keyframes within a time range.

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pub fn total_audio_duration(&self) -> f64

Sum of all audio clip durations.

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pub fn float_curve_key_count(&self, name: &str) -> usize

Count keyframes in a specific FloatCurve by name.

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pub fn longest_shot(&self) -> Option<&Shot>

Find the shot with the longest duration.

Auto Trait Implementations§

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impl<'a> Freeze for SequenceQuery<'a>

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impl<'a> RefUnwindSafe for SequenceQuery<'a>

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impl<'a> Send for SequenceQuery<'a>

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impl<'a> Sync for SequenceQuery<'a>

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impl<'a> Unpin for SequenceQuery<'a>

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impl<'a> UnsafeUnpin for SequenceQuery<'a>

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impl<'a> UnwindSafe for SequenceQuery<'a>

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