pub struct AnimationTrack {
pub base: TrackBase,
pub entity_id: u64,
pub clips: Vec<AnimationKeyframe>,
pub blend_tree_weight: FloatCurve,
}Fields§
§base: TrackBase§entity_id: u64§clips: Vec<AnimationKeyframe>§blend_tree_weight: FloatCurveImplementations§
Source§impl AnimationTrack
impl AnimationTrack
pub fn new(id: u64, name: &str, entity_id: u64) -> Self
pub fn add_clip(&mut self, kf: AnimationKeyframe)
pub fn active_clips_at(&self, time: f64) -> Vec<(&AnimationKeyframe, f32)>
Trait Implementations§
Source§impl Clone for AnimationTrack
impl Clone for AnimationTrack
Auto Trait Implementations§
impl Freeze for AnimationTrack
impl RefUnwindSafe for AnimationTrack
impl Send for AnimationTrack
impl Sync for AnimationTrack
impl Unpin for AnimationTrack
impl UnsafeUnpin for AnimationTrack
impl UnwindSafe for AnimationTrack
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T: ?Sized,
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