pub struct StateMachineEditor {Show 14 fields
pub controller: AnimatorController,
pub active_layer: usize,
pub selected_state: Option<u32>,
pub selected_transition: Option<u32>,
pub tool: StateMachineEditorTool,
pub zoom: f32,
pub pan: Vec2,
pub pending_transition_from: Option<u32>,
pub show_parameters: bool,
pub show_grid: bool,
pub preview_dt: f32,
pub preview_playing: bool,
pub state_name_input: String,
pub search_query: String,
}Fields§
§controller: AnimatorController§active_layer: usize§selected_state: Option<u32>§selected_transition: Option<u32>§tool: StateMachineEditorTool§zoom: f32§pan: Vec2§pending_transition_from: Option<u32>§show_parameters: bool§show_grid: bool§preview_dt: f32§preview_playing: bool§state_name_input: String§search_query: StringImplementations§
Trait Implementations§
Source§impl Clone for StateMachineEditor
impl Clone for StateMachineEditor
Auto Trait Implementations§
impl Freeze for StateMachineEditor
impl RefUnwindSafe for StateMachineEditor
impl Send for StateMachineEditor
impl Sync for StateMachineEditor
impl Unpin for StateMachineEditor
impl UnsafeUnpin for StateMachineEditor
impl UnwindSafe for StateMachineEditor
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