pub struct AnimLayer {Show 14 fields
pub name: String,
pub weight: f32,
pub blend_type: LayerBlendType,
pub avatar_mask: AvatarMask,
pub sync: bool,
pub sync_layer: Option<usize>,
pub ik_pass: bool,
pub states: Vec<AnimState>,
pub transitions: Vec<StateTransition>,
pub default_state: u32,
pub current_state: u32,
pub next_state: Option<u32>,
pub transition_progress: f32,
pub current_time: f32,
}Fields§
§name: String§weight: f32§blend_type: LayerBlendType§avatar_mask: AvatarMask§sync: bool§sync_layer: Option<usize>§ik_pass: bool§states: Vec<AnimState>§transitions: Vec<StateTransition>§default_state: u32§current_state: u32§next_state: Option<u32>§transition_progress: f32§current_time: f32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AnimLayer
impl RefUnwindSafe for AnimLayer
impl Send for AnimLayer
impl Sync for AnimLayer
impl Unpin for AnimLayer
impl UnsafeUnpin for AnimLayer
impl UnwindSafe for AnimLayer
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