pub struct StreamingAnimationAsset {
pub name: String,
pub total_frames: u32,
pub frame_rate: f32,
pub chunks: Vec<AnimationChunk>,
pub chunk_size: usize,
pub loaded_chunks: HashSet<u32>,
}Fields§
§name: String§total_frames: u32§frame_rate: f32§chunks: Vec<AnimationChunk>§chunk_size: usize§loaded_chunks: HashSet<u32>Implementations§
Source§impl StreamingAnimationAsset
impl StreamingAnimationAsset
pub fn new( name: &str, total_frames: u32, frame_rate: f32, chunk_size: usize, ) -> Self
pub fn chunk_for_frame(&self, frame: u32) -> Option<u32>
pub fn is_chunk_loaded(&self, chunk_id: u32) -> bool
pub fn mark_loaded(&mut self, chunk_id: u32)
pub fn unload_chunk(&mut self, chunk_id: u32)
Sourcepub fn prefetch_prediction(
&self,
current_frame: u32,
playback_speed: f32,
lookahead_seconds: f32,
) -> Vec<u32>
pub fn prefetch_prediction( &self, current_frame: u32, playback_speed: f32, lookahead_seconds: f32, ) -> Vec<u32>
Predict which chunks to prefetch based on current playback position and velocity.
pub fn build_from_clip(clip: &AnimationClip, chunk_size: usize) -> Self
Trait Implementations§
Source§impl Clone for StreamingAnimationAsset
impl Clone for StreamingAnimationAsset
Auto Trait Implementations§
impl Freeze for StreamingAnimationAsset
impl RefUnwindSafe for StreamingAnimationAsset
impl Send for StreamingAnimationAsset
impl Sync for StreamingAnimationAsset
impl Unpin for StreamingAnimationAsset
impl UnsafeUnpin for StreamingAnimationAsset
impl UnwindSafe for StreamingAnimationAsset
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