pub struct UtilityDecisionMaker {
pub actions: Vec<UtilityAction>,
pub selected_action_id: Option<u32>,
pub selection_history: VecDeque<(u32, f32)>,
pub evaluation_frequency: f32,
pub last_evaluation: f32,
pub score_threshold: f32,
}Fields§
§actions: Vec<UtilityAction>§selected_action_id: Option<u32>§selection_history: VecDeque<(u32, f32)>§evaluation_frequency: f32§last_evaluation: f32§score_threshold: f32Implementations§
Source§impl UtilityDecisionMaker
impl UtilityDecisionMaker
pub fn new() -> Self
pub fn add_action(&mut self, action: UtilityAction)
pub fn evaluate( &mut self, blackboard: &Blackboard, current_time: f32, ) -> Option<u32>
Auto Trait Implementations§
impl Freeze for UtilityDecisionMaker
impl RefUnwindSafe for UtilityDecisionMaker
impl Send for UtilityDecisionMaker
impl Sync for UtilityDecisionMaker
impl Unpin for UtilityDecisionMaker
impl UnsafeUnpin for UtilityDecisionMaker
impl UnwindSafe for UtilityDecisionMaker
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