pub struct GoapPlanner {
pub actions: Vec<GoapAction>,
pub world_state_labels: HashMap<u8, String>,
}Fields§
§actions: Vec<GoapAction>§world_state_labels: HashMap<u8, String>Implementations§
Source§impl GoapPlanner
impl GoapPlanner
pub fn new() -> Self
pub fn add_action(&mut self, action: GoapAction)
pub fn label_bit(&mut self, bit: u8, label: &str)
pub fn plan( &self, start: WorldState, goal: WorldState, current_time: f32, ) -> Option<Vec<usize>>
pub fn world_state_description(&self, state: WorldState) -> String
Auto Trait Implementations§
impl Freeze for GoapPlanner
impl RefUnwindSafe for GoapPlanner
impl Send for GoapPlanner
impl Sync for GoapPlanner
impl Unpin for GoapPlanner
impl UnsafeUnpin for GoapPlanner
impl UnwindSafe for GoapPlanner
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