pub struct GoapAction {
pub id: u32,
pub name: String,
pub preconditions: WorldState,
pub preconditions_false: WorldState,
pub effects_set: WorldState,
pub effects_clear: WorldState,
pub cost: f32,
pub duration: f32,
pub cooldown: f32,
pub last_used: f32,
}Fields§
§id: u32§name: String§preconditions: WorldState§preconditions_false: WorldState§effects_set: WorldState§effects_clear: WorldState§cost: f32§duration: f32§cooldown: f32§last_used: f32Implementations§
Source§impl GoapAction
impl GoapAction
pub fn new(id: u32, name: &str) -> Self
pub fn can_execute(&self, world: WorldState, current_time: f32) -> bool
pub fn apply(&self, world: WorldState) -> WorldState
Trait Implementations§
Source§impl Clone for GoapAction
impl Clone for GoapAction
Auto Trait Implementations§
impl Freeze for GoapAction
impl RefUnwindSafe for GoapAction
impl Send for GoapAction
impl Sync for GoapAction
impl Unpin for GoapAction
impl UnsafeUnpin for GoapAction
impl UnwindSafe for GoapAction
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