pub struct SpellBookState {
pub active_tab: SpellBookTab,
pub search_query: String,
pub selected_ability_id: Option<u64>,
pub school_filter: Option<String>,
pub type_filter: Option<AbilityType>,
pub favorites: HashSet<u64>,
pub recently_used: VecDeque<u64>,
pub max_recent: usize,
pub scroll_offset: usize,
pub page_size: usize,
}Fields§
§active_tab: SpellBookTab§search_query: String§selected_ability_id: Option<u64>§school_filter: Option<String>§type_filter: Option<AbilityType>§favorites: HashSet<u64>§recently_used: VecDeque<u64>§max_recent: usize§scroll_offset: usize§page_size: usizeImplementations§
Source§impl SpellBookState
impl SpellBookState
pub fn new() -> Self
pub fn toggle_favorite(&mut self, ability_id: u64)
pub fn record_use(&mut self, ability_id: u64)
pub fn filtered_abilities<'a>( &self, database: &'a AbilityDatabase, ) -> Vec<(u64, &'a AbilityDefinition)>
pub fn current_page<'a, 'b>( &'b self, filtered: &'a [(u64, &'a AbilityDefinition)], ) -> &'a [(u64, &'a AbilityDefinition)]
pub fn page_count(&self, total: usize) -> usize
pub fn all_schools(&self, database: &AbilityDatabase) -> Vec<String>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SpellBookState
impl RefUnwindSafe for SpellBookState
impl Send for SpellBookState
impl Sync for SpellBookState
impl Unpin for SpellBookState
impl UnsafeUnpin for SpellBookState
impl UnwindSafe for SpellBookState
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