pub struct AbilityDatabase {
pub abilities: HashMap<u64, AbilityDefinition>,
pub status_effects: HashMap<u64, StatusEffectDefinition>,
pub talent_trees: HashMap<u64, TalentTree>,
pub ability_modifiers: HashMap<u64, AbilityModifier>,
pub aura_effects: HashMap<u64, AuraEffect>,
pub next_id: u64,
}Fields§
§abilities: HashMap<u64, AbilityDefinition>§status_effects: HashMap<u64, StatusEffectDefinition>§talent_trees: HashMap<u64, TalentTree>§ability_modifiers: HashMap<u64, AbilityModifier>§aura_effects: HashMap<u64, AuraEffect>§next_id: u64Implementations§
Source§impl AbilityDatabase
impl AbilityDatabase
pub fn new() -> Self
pub fn alloc_id(&mut self) -> u64
pub fn add_ability(&mut self, ability: AbilityDefinition)
pub fn add_status_effect(&mut self, effect: StatusEffectDefinition)
pub fn add_talent_tree(&mut self, tree: TalentTree)
pub fn abilities_by_type( &self, ability_type: AbilityType, ) -> Vec<&AbilityDefinition>
pub fn search_abilities(&self, query: &str) -> Vec<&AbilityDefinition>
pub fn abilities_applying_status( &self, effect_type: StatusEffectType, ) -> Vec<&AbilityDefinition>
pub fn stats_summary(&self) -> AbilityDbStats
Trait Implementations§
Source§impl Clone for AbilityDatabase
impl Clone for AbilityDatabase
Auto Trait Implementations§
impl Freeze for AbilityDatabase
impl RefUnwindSafe for AbilityDatabase
impl Send for AbilityDatabase
impl Sync for AbilityDatabase
impl Unpin for AbilityDatabase
impl UnsafeUnpin for AbilityDatabase
impl UnwindSafe for AbilityDatabase
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