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StatusEffectDefinition

Struct StatusEffectDefinition 

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pub struct StatusEffectDefinition {
Show 21 fields pub id: u64, pub effect_type: StatusEffectType, pub name: String, pub description: String, pub base_duration: f32, pub tick_interval: f32, pub tick_damage: DamageFormula, pub tick_heal: f32, pub stat_modifiers: Vec<StatusStatMod>, pub stack_rule: StackRule, pub immunity_window: f32, pub can_be_cleansed: bool, pub can_be_dispelled: bool, pub is_debuff: bool, pub visual_particle: String, pub sound_on_apply: String, pub sound_on_tick: String, pub sound_on_expire: String, pub cc_break_on_damage: bool, pub cc_damage_threshold: f32, pub interactions: Vec<StatusInteraction>,
}

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§id: u64§effect_type: StatusEffectType§name: String§description: String§base_duration: f32§tick_interval: f32§tick_damage: DamageFormula§tick_heal: f32§stat_modifiers: Vec<StatusStatMod>§stack_rule: StackRule§immunity_window: f32§can_be_cleansed: bool§can_be_dispelled: bool§is_debuff: bool§visual_particle: String§sound_on_apply: String§sound_on_tick: String§sound_on_expire: String§cc_break_on_damage: bool§cc_damage_threshold: f32§interactions: Vec<StatusInteraction>

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impl StatusEffectDefinition

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pub fn tick( &self, stack_count: u32, stats: &HashMap<String, f32>, t: f32, ) -> TickResult

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pub fn stat_bonuses(&self, stack_count: u32) -> Vec<(String, f32, f32)>

Trait Implementations§

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impl Clone for StatusEffectDefinition

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatusEffectDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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