pub struct CastResult {
pub ability_id: u64,
pub success: bool,
pub damage_results: Vec<DamageResult>,
pub heal_amount: f32,
pub effects_applied: Vec<(u64, StatusEffectType)>,
pub resource_consumed: f32,
pub cast_time: f32,
}Fields§
§ability_id: u64§success: bool§damage_results: Vec<DamageResult>§heal_amount: f32§effects_applied: Vec<(u64, StatusEffectType)>§resource_consumed: f32§cast_time: f32Trait Implementations§
Source§impl Clone for CastResult
impl Clone for CastResult
Auto Trait Implementations§
impl Freeze for CastResult
impl RefUnwindSafe for CastResult
impl Send for CastResult
impl Sync for CastResult
impl Unpin for CastResult
impl UnsafeUnpin for CastResult
impl UnwindSafe for CastResult
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