pub struct DamageResult {
pub raw_damage: f32,
pub final_damage: f32,
pub is_crit: bool,
pub element: DamageElement,
pub effective_resist: f32,
pub status_bonus_applied: bool,
}Fields§
§raw_damage: f32§final_damage: f32§is_crit: bool§element: DamageElement§effective_resist: f32§status_bonus_applied: boolTrait Implementations§
Source§impl Clone for DamageResult
impl Clone for DamageResult
Auto Trait Implementations§
impl Freeze for DamageResult
impl RefUnwindSafe for DamageResult
impl Send for DamageResult
impl Sync for DamageResult
impl Unpin for DamageResult
impl UnsafeUnpin for DamageResult
impl UnwindSafe for DamageResult
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T: Any,
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