pub struct LayerStack {
pub layers: Vec<MapLayerDef>,
pub width: i32,
pub height: i32,
}Fields§
§layers: Vec<MapLayerDef>§width: i32§height: i32Implementations§
Source§impl LayerStack
impl LayerStack
pub fn new(w: i32, h: i32) -> Self
pub fn push(&mut self, l: MapLayerDef)
pub fn layer(&self, name: &str) -> Option<&MapLayerDef>
pub fn layer_mut(&mut self, name: &str) -> Option<&mut MapLayerDef>
pub fn composite_at(&self, x: i32, y: i32) -> u32
pub fn visible_count(&self) -> usize
pub fn count(&self) -> usize
pub fn standard_rpg(w: i32, h: i32) -> Self
Trait Implementations§
Source§impl Clone for LayerStack
impl Clone for LayerStack
Auto Trait Implementations§
impl Freeze for LayerStack
impl RefUnwindSafe for LayerStack
impl Send for LayerStack
impl Sync for LayerStack
impl Unpin for LayerStack
impl UnsafeUnpin for LayerStack
impl UnwindSafe for LayerStack
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