pub struct MapLayerDef {
pub name: String,
pub kind: LayerKind,
pub width: i32,
pub height: i32,
pub data: Vec<u32>,
pub visible: bool,
pub opacity: f32,
}Fields§
§name: String§kind: LayerKind§width: i32§height: i32§data: Vec<u32>§visible: bool§opacity: f32Implementations§
Source§impl MapLayerDef
impl MapLayerDef
pub fn new(name: &str, kind: LayerKind, w: i32, h: i32) -> Self
pub fn get(&self, x: i32, y: i32) -> u32
pub fn set(&mut self, x: i32, y: i32, t: u32)
pub fn fill(&mut self, t: u32)
pub fn flood_fill(&mut self, sx: i32, sy: i32, new_t: u32)
pub fn non_empty(&self) -> usize
Trait Implementations§
Source§impl Clone for MapLayerDef
impl Clone for MapLayerDef
Auto Trait Implementations§
impl Freeze for MapLayerDef
impl RefUnwindSafe for MapLayerDef
impl Send for MapLayerDef
impl Sync for MapLayerDef
impl Unpin for MapLayerDef
impl UnsafeUnpin for MapLayerDef
impl UnwindSafe for MapLayerDef
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