Skip to main content

GpuParticleSystem

Struct GpuParticleSystem 

Source
pub struct GpuParticleSystem {
Show 13 fields pub max_particles: u32, pub alive_count_approx: u32, pub current_read: u32, pub corruption: f32, pub force_fields: Vec<GpuForceField>, pub pending_emits: Vec<GpuEmitterConfig>, pub initialized: bool, pub distribution: EngineDistribution, pub depth_layers: Vec<f32>, pub damping: f32, pub gravity: Vec3, pub wind: Vec3, pub turbulence: f32,
}
Expand description

The main GPU particle system.

Manages double-buffered SSBOs, compute shader dispatches, and indirect rendering. All particle simulation happens on the GPU — the CPU only uploads uniform parameters (force fields, corruption, time).

Fields§

§max_particles: u32

Maximum number of particles the system supports.

§alive_count_approx: u32

Currently alive particle count (approximate — GPU-authoritative).

§current_read: u32

Which buffer is the current read source (A=0, B=1).

§corruption: f32

Corruption parameter (0.0 = normal, affects engine behaviors).

§force_fields: Vec<GpuForceField>

Active force fields.

§pending_emits: Vec<GpuEmitterConfig>

Pending emitter configs for this frame.

§initialized: bool

Whether the system has been initialized with initial particles.

§distribution: EngineDistribution

Per-engine particle counts for initial seeding.

§depth_layers: Vec<f32>

Depth layer assignments: how many layers and their Z offsets.

§damping: f32

Global damping factor.

§gravity: Vec3

Gravity vector.

§wind: Vec3

Wind vector.

§turbulence: f32

Turbulence strength.

Implementations§

Source§

impl GpuParticleSystem

Source

pub fn new(max_particles: u32) -> Self

Create a new GPU particle system.

Source

pub fn chaos_field() -> Self

Create a chaos field system with default 50,000 particles across 3 depth layers.

Source

pub fn chaos_field_large() -> Self

Create a large chaos field with 131,072 particles.

Source

pub fn generate_initial_particles(&self, bounds: Vec3) -> Vec<GpuParticle>

Generate initial particle data for CPU upload.

This creates a buffer of max_particles particles distributed according to self.distribution, positioned randomly within a bounding volume.

Source

pub fn add_force_field(&mut self, field: GpuForceField)

Add a force field for this frame.

Source

pub fn add_impact_field(&mut self, position: Vec3, strength: f32, radius: f32)

Add a temporary impact force field (e.g., from a combat hit).

Source

pub fn add_vortex_field(&mut self, position: Vec3, strength: f32, radius: f32)

Add a vortex force field.

Source

pub fn add_repulsion_field( &mut self, position: Vec3, strength: f32, radius: f32, )

Add a repulsion field (explosion shockwave).

Source

pub fn emit(&mut self, config: GpuEmitterConfig)

Queue particles for emission this frame.

Source

pub fn emit_burst( &mut self, origin: Vec3, count: u32, engine_type: u32, color: Vec4, )

Queue a burst of particles with a specific engine type.

Source

pub fn clear_frame_state(&mut self)

Clear all force fields. Call at the start of each frame.

Source

pub fn swap_buffers(&mut self)

Swap read/write buffers after compute dispatch.

Source

pub fn update_dispatch_params(&self) -> GpuParticleDispatchParams

Get the compute dispatch parameters for the update pass.

Source

pub fn indirect_draw_params(&self) -> GpuIndirectDrawParams

Get the indirect draw parameters.

Trait Implementations§

Source§

impl Default for GpuParticleSystem

Source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,