pub struct EngineDistribution {
pub counts: [u32; 10],
pub total: u32,
}Expand description
Distribution of particles across mathematical engine types for the chaos field.
Fields§
§counts: [u32; 10]Particles per engine type (10 engines, index = engine_type).
total: u32Total particle count.
Implementations§
Trait Implementations§
Source§impl Clone for EngineDistribution
impl Clone for EngineDistribution
Source§fn clone(&self) -> EngineDistribution
fn clone(&self) -> EngineDistribution
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for EngineDistribution
impl RefUnwindSafe for EngineDistribution
impl Send for EngineDistribution
impl Sync for EngineDistribution
impl Unpin for EngineDistribution
impl UnsafeUnpin for EngineDistribution
impl UnwindSafe for EngineDistribution
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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generate &mut Any’s vtable from &mut Trait’s.