pub struct GameManager {
pub state: GameState,
pub config: GameConfig,
pub timer: GameTimer,
pub session_stats: SessionStats,
pub score: Score,
pub combo: ComboTracker,
pub high_scores: HighScoreTable,
pub event_bus: GameEventBus,
pub transition: Option<GameTransition>,
/* private fields */
}Fields§
§state: GameState§config: GameConfig§timer: GameTimer§session_stats: SessionStats§score: Score§combo: ComboTracker§high_scores: HighScoreTable§event_bus: GameEventBus§transition: Option<GameTransition>Implementations§
Source§impl GameManager
impl GameManager
pub fn new(config: GameConfig) -> Self
pub fn tick(&mut self, dt: f32)
pub fn transition_to( &mut self, new_state: GameState, kind: TransitionKind, duration: f32, )
pub fn set_state(&mut self, new_state: GameState)
pub fn start_game(&mut self)
pub fn pause(&mut self)
pub fn resume(&mut self)
pub fn game_over(&mut self, cause: impl Into<String>)
pub fn add_score(&mut self, base: u64)
pub fn record_hit(&mut self) -> f32
pub fn is_in_transition(&self) -> bool
pub fn transition_progress(&self) -> f32
pub fn current_state_name(&self) -> &str
Auto Trait Implementations§
impl Freeze for GameManager
impl !RefUnwindSafe for GameManager
impl Send for GameManager
impl Sync for GameManager
impl Unpin for GameManager
impl UnsafeUnpin for GameManager
impl !UnwindSafe for GameManager
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