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GameManager

Struct GameManager 

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pub struct GameManager {
    pub state: GameState,
    pub config: GameConfig,
    pub timer: GameTimer,
    pub session_stats: SessionStats,
    pub score: Score,
    pub combo: ComboTracker,
    pub high_scores: HighScoreTable,
    pub event_bus: GameEventBus,
    pub transition: Option<GameTransition>,
    /* private fields */
}

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§state: GameState§config: GameConfig§timer: GameTimer§session_stats: SessionStats§score: Score§combo: ComboTracker§high_scores: HighScoreTable§event_bus: GameEventBus§transition: Option<GameTransition>

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impl GameManager

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pub fn new(config: GameConfig) -> Self

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pub fn tick(&mut self, dt: f32)

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pub fn transition_to( &mut self, new_state: GameState, kind: TransitionKind, duration: f32, )

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pub fn set_state(&mut self, new_state: GameState)

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pub fn start_game(&mut self)

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pub fn pause(&mut self)

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pub fn resume(&mut self)

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pub fn game_over(&mut self, cause: impl Into<String>)

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pub fn add_score(&mut self, base: u64)

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pub fn record_hit(&mut self) -> f32

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pub fn is_in_transition(&self) -> bool

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pub fn transition_progress(&self) -> f32

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pub fn current_state_name(&self) -> &str

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