pub struct GameEventBus { /* private fields */ }Implementations§
Source§impl GameEventBus
impl GameEventBus
pub fn new() -> Self
pub fn with_history_limit(self, limit: usize) -> Self
pub fn subscribe( &mut self, kind: impl Into<String>, handler: Box<dyn Fn(&GameEvent) + Send + Sync>, )
pub fn subscribe_all(&mut self, handler: Box<dyn Fn(&GameEvent) + Send + Sync>)
pub fn publish(&mut self, event: GameEvent)
pub fn publish_immediate(&mut self, event: GameEvent)
pub fn flush(&mut self)
pub fn clear_handlers(&mut self, kind: &str)
pub fn clear_all_handlers(&mut self)
pub fn history(&self) -> &[GameEvent]
pub fn pending_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameEventBus
impl !RefUnwindSafe for GameEventBus
impl Send for GameEventBus
impl Sync for GameEventBus
impl Unpin for GameEventBus
impl UnsafeUnpin for GameEventBus
impl !UnwindSafe for GameEventBus
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