pub struct AnimationClipSampler<'a> {
pub clip: &'a AnimationClip,
pub skeleton: &'a Skeleton,
pub time: f32,
pub speed: f32,
/* private fields */
}Expand description
Samples an AnimationClip at a given playback time and applies it to a
base Pose, handling all loop modes.
Fields§
§clip: &'a AnimationClip§skeleton: &'a Skeleton§time: f32Accumulated playback time in seconds (not yet wrapped).
speed: f32Implementations§
Source§impl<'a> AnimationClipSampler<'a>
impl<'a> AnimationClipSampler<'a>
pub fn new(clip: &'a AnimationClip, skeleton: &'a Skeleton) -> Self
pub fn with_speed(self, speed: f32) -> Self
Sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Whether the clip has finished (only meaningful for Once / ClampForever).
Sourcepub fn normalized_time(&self) -> f32
pub fn normalized_time(&self) -> f32
Normalized playback position [0, 1].
Sourcepub fn sample_into(&self, base_pose: &mut Pose) -> Vec<&AnimationEvent>
pub fn sample_into(&self, base_pose: &mut Pose) -> Vec<&AnimationEvent>
Sample the clip at current time and merge into base_pose.
Returns the events that fired since last call to advance.
Auto Trait Implementations§
impl<'a> Freeze for AnimationClipSampler<'a>
impl<'a> RefUnwindSafe for AnimationClipSampler<'a>
impl<'a> Send for AnimationClipSampler<'a>
impl<'a> Sync for AnimationClipSampler<'a>
impl<'a> Unpin for AnimationClipSampler<'a>
impl<'a> UnsafeUnpin for AnimationClipSampler<'a>
impl<'a> UnwindSafe for AnimationClipSampler<'a>
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