pub struct AnimState {
pub name: String,
pub motion: StateMotion,
pub speed: f32,
pub speed_param: Option<String>,
pub events: Vec<AnimEvent>,
pub mirror: bool,
pub cycle_offset: f32,
}Expand description
A single state in the state machine.
Fields§
§name: String§motion: StateMotion§speed: f32Speed multiplier (can be driven by float param).
speed_param: Option<String>§events: Vec<AnimEvent>Events fired at specific normalized times.
mirror: boolMirror motion horizontally.
cycle_offset: f32Cycle offset [0, 1] — shifts start time.
Implementations§
Source§impl AnimState
impl AnimState
pub fn clip(name: &str, clip_name: &str) -> Self
pub fn blend_tree(name: &str, tree: BlendTree) -> Self
pub fn effective_speed(&self, params: &AnimParamSet) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AnimState
impl RefUnwindSafe for AnimState
impl Send for AnimState
impl Sync for AnimState
impl Unpin for AnimState
impl UnsafeUnpin for AnimState
impl UnwindSafe for AnimState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more