pub struct TerrainMaterial {
pub albedo: Vec3,
pub normal: Vec3,
pub roughness: f32,
pub layers: Vec<TerrainLayer>,
}Expand description
Material properties for terrain rendering.
Fields§
§albedo: Vec3§normal: Vec3§roughness: f32§layers: Vec<TerrainLayer>Implementations§
Source§impl TerrainMaterial
impl TerrainMaterial
pub fn new() -> Self
Sourcepub fn add_layer(&mut self, layer: TerrainLayer)
pub fn add_layer(&mut self, layer: TerrainLayer)
Add a terrain layer.
Sourcepub fn sample_albedo(&self, altitude: f32, slope: f32) -> Vec3
pub fn sample_albedo(&self, altitude: f32, slope: f32) -> Vec3
Sample blended albedo based on altitude and slope.
Trait Implementations§
Source§impl Clone for TerrainMaterial
impl Clone for TerrainMaterial
Source§fn clone(&self) -> TerrainMaterial
fn clone(&self) -> TerrainMaterial
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TerrainMaterial
impl Debug for TerrainMaterial
Auto Trait Implementations§
impl Freeze for TerrainMaterial
impl RefUnwindSafe for TerrainMaterial
impl Send for TerrainMaterial
impl Sync for TerrainMaterial
impl Unpin for TerrainMaterial
impl UnsafeUnpin for TerrainMaterial
impl UnwindSafe for TerrainMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.