pub struct ShaderNode {
pub id: NodeId,
pub node_type: NodeType,
pub editor_x: f32,
pub editor_y: f32,
pub constant_inputs: HashMap<usize, String>,
pub label: Option<String>,
pub bypassed: bool,
pub muted: bool,
}Expand description
A single node in the shader graph.
Fields§
§id: NodeId§node_type: NodeType§editor_x: f32Editor layout position.
editor_y: f32§constant_inputs: HashMap<usize, String>Per-input constant fallback values (used when socket is not connected).
label: Option<String>Optional label override.
bypassed: boolWhether this node is bypassed (output = first input).
muted: boolWhether this node is muted (output = zero/transparent).
Implementations§
Source§impl ShaderNode
impl ShaderNode
Trait Implementations§
Source§impl Clone for ShaderNode
impl Clone for ShaderNode
Source§fn clone(&self) -> ShaderNode
fn clone(&self) -> ShaderNode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ShaderNode
impl RefUnwindSafe for ShaderNode
impl Send for ShaderNode
impl Sync for ShaderNode
impl Unpin for ShaderNode
impl UnsafeUnpin for ShaderNode
impl UnwindSafe for ShaderNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.