pub struct ComputePipeline {
pub name: String,
pub enabled: bool,
pub order: Vec<usize>,
/* private fields */
}Expand description
Manages a set of compute passes as a pipeline.
Fields§
§name: String§enabled: bool§order: Vec<usize>Execution order (pass indices).
Implementations§
Source§impl ComputePipeline
impl ComputePipeline
pub fn new(name: &str) -> Self
pub fn add_buffer(&mut self, desc: GpuBufferDesc) -> BufferId
pub fn add_pass(&mut self, desc: ComputePassDesc) -> ComputePassId
pub fn pass(&self, id: ComputePassId) -> Option<&ComputePassDesc>
pub fn buffer(&self, id: BufferId) -> Option<&GpuBufferDesc>
pub fn buffer_by_name(&self, name: &str) -> Option<&GpuBufferDesc>
pub fn total_buffer_size(&self) -> usize
Auto Trait Implementations§
impl Freeze for ComputePipeline
impl RefUnwindSafe for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl UnsafeUnpin for ComputePipeline
impl UnwindSafe for ComputePipeline
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