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EngineConfig

Struct EngineConfig 

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pub struct EngineConfig {
    pub window_title: String,
    pub window_width: u32,
    pub window_height: u32,
    pub target_fps: u32,
    pub vsync: bool,
    pub audio: AudioConfig,
    pub render: RenderConfig,
    pub physics: PhysicsConfig,
    pub input: InputConfig,
    pub debug: DebugConfig,
    pub gameplay: GameplayConfig,
    pub accessibility: AccessibilityConfig,
}
Expand description

Top-level engine configuration, loadable from a TOML file.

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§window_title: String§window_width: u32§window_height: u32§target_fps: u32§vsync: bool§audio: AudioConfig§render: RenderConfig§physics: PhysicsConfig§input: InputConfig§debug: DebugConfig§gameplay: GameplayConfig§accessibility: AccessibilityConfig

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impl EngineConfig

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pub fn load(path: &str) -> Self

Load from a TOML file, falling back to defaults on error.

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pub fn save(&self, path: &str) -> bool

Save to a TOML file.

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pub fn profile_low_end() -> Self

Low-end PC profile: reduced resolution, no post-fx, minimal effects.

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pub fn profile_steam_deck() -> Self

Steam Deck profile: 1280×800 locked 60, moderate effects.

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pub fn profile_ultra() -> Self

Ultra profile: max everything.

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pub fn profile_debug() -> Self

Debug profile: all overlays on, no vsync, fast timestep.

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pub fn apply_args(&mut self, args: &[String])

Parse and apply command-line arguments as overrides. Supported flags: --width N, --height N, --fps N, --no-audio, --no-vsync, --no-bloom, --fullscreen, --windowed.

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pub fn validate(&mut self)

Clamp and sanitize all values to valid ranges.

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pub fn aspect_ratio(&self) -> f32

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pub fn is_widescreen(&self) -> bool

Check if resolution is standard 16:9.

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pub fn diff(&self, other: &Self) -> ConfigDiff

Check if the config differs from another (for hot-reload diffs).

Trait Implementations§

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impl Clone for EngineConfig

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fn clone(&self) -> EngineConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EngineConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EngineConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for EngineConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for EngineConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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