[][src]Struct processing::index::DrawCommandsIndicesBuffer

pub struct DrawCommandsIndicesBuffer { /* fields omitted */ }

A buffer containing a list of draw commands.

Methods

impl DrawCommandsIndicesBuffer[src]

pub fn empty<F>(
    facade: &F,
    elements: usize
) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where
    F: Facade + ?Sized
[src]

Builds an empty buffer.

The parameter indicates the number of elements.

pub fn empty_dynamic<F>(
    facade: &F,
    elements: usize
) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where
    F: Facade + ?Sized
[src]

Builds an empty buffer.

The parameter indicates the number of elements.

pub fn empty_persistent<F>(
    facade: &F,
    elements: usize
) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where
    F: Facade + ?Sized
[src]

Builds an empty buffer.

The parameter indicates the number of elements.

pub fn empty_immutable<F>(
    facade: &F,
    elements: usize
) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where
    F: Facade + ?Sized
[src]

Builds an empty buffer.

The parameter indicates the number of elements.

pub fn with_index_buffer<T>(
    &'a self,
    index_buffer: &'a IndexBuffer<T>
) -> IndicesSource<'a> where
    T: Index
[src]

Builds an indices source from this buffer and a primitives type. This indices source can be passed to the draw() function.

Methods from Deref<Target = Buffer<[DrawCommandIndices]>>

pub fn get_context(&self) -> &Rc<Context>[src]

Returns the context corresponding to this buffer.

pub fn get_size(&self) -> usize[src]

Returns the size in bytes of this buffer.

pub fn is_persistent(&self) -> bool[src]

Returns true if this buffer uses persistent mapping.

pub fn write(&self, data: &T)[src]

Uploads some data in this buffer.

Implementation

  • For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
  • For immutable buffers, creates a temporary buffer that contains the data then calls glCopyBufferSubData to copy from the temporary buffer to the real one.
  • For other types, calls glBufferSubData.

Panic

Panics if the length of data is different from the length of this buffer.

pub fn invalidate(&self)[src]

Invalidates the content of the buffer. The data becomes undefined.

You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.

This operation is a no-op if the backend doesn't support it and for persistent-mapped buffers.

Implementation

Calls glInvalidateBufferData if supported. Otherwise, calls glBufferData with a null pointer for data. If glBufferStorage has been used to create the buffer and glInvalidateBufferData is not supported, does nothing.

pub fn read(&self) -> Result<<T as Content>::Owned, ReadError>[src]

Reads the content of the buffer.

pub fn map(&mut self) -> Mapping<T>[src]

Maps the buffer in memory for both reading and writing.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.

pub fn map_read(&mut self) -> ReadMapping<T>[src]

Maps the buffer in memory for reading.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
  • For other types, calls glMapBuffer or glMapSubBuffer.

pub fn map_write(&mut self) -> WriteMapping<T>[src]

Maps the buffer in memory for writing only.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.

pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError> where
    S: Into<BufferSlice<'a, T>>,
    T: 'a, 
[src]

Copies the content of the buffer to another buffer.

Panic

Panics if T is unsized and the other buffer is too small.

pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<R> where
    F: for<'r> FnOnce(&'r T) -> &'r R,
    R: Content + ?Sized
[src]

Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Example

#[derive(Copy, Clone)]
struct BufferContent {
    value1: u16,
    value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };

Safety

The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.

You must return a reference to an element from the parameter. The closure must not panic.

pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<R> where
    F: for<'r> FnOnce(&'r T) -> &'r R,
    R: Content + ?Sized
[src]

Same as slice_custom but returns a mutable slice.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn as_slice(&self) -> BufferSlice<T>[src]

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn as_mut_slice(&mut self) -> BufferMutSlice<T>[src]

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn as_slice_any(&self) -> BufferAnySlice[src]

Builds a slice-any containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn len(&self) -> usize[src]

Returns the number of elements in this buffer.

pub fn slice<R>(&self, range: R) -> Option<BufferSlice<[T]>> where
    R: RangeArgument<usize>, 
[src]

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn slice_mut<R>(&mut self, range: R) -> Option<BufferMutSlice<[T]>> where
    R: RangeArgument<usize>, 
[src]

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError> where
    S: Texture1dDataSink<T>, 
[src]

Reads the content of the buffer.

Trait Implementations

impl DerefMut for DrawCommandsIndicesBuffer[src]

impl<'a> From<&'a DrawCommandsIndicesBuffer> for BufferSlice<'a, [DrawCommandIndices]>[src]

impl<'a> From<&'a mut DrawCommandsIndicesBuffer> for BufferMutSlice<'a, [DrawCommandIndices]>[src]

impl Deref for DrawCommandsIndicesBuffer[src]

type Target = Buffer<[DrawCommandIndices]>

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Erased for T[src]