pub struct IndexBuffer<T>where
T: Index,{ /* private fields */ }
Expand description
A list of indices loaded in the graphics card’s memory.
Implementations§
Source§impl<T> IndexBuffer<T>where
T: Index,
impl<T> IndexBuffer<T>where
T: Index,
Sourcepub fn new<F>(
facade: &F,
prim: PrimitiveType,
data: &[T],
) -> Result<IndexBuffer<T>, CreationError>
pub fn new<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
Builds a new index buffer from a list of indices and a primitive type.
Sourcepub fn dynamic<F>(
facade: &F,
prim: PrimitiveType,
data: &[T],
) -> Result<IndexBuffer<T>, CreationError>
pub fn dynamic<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
Builds a new index buffer from a list of indices and a primitive type.
Sourcepub fn persistent<F>(
facade: &F,
prim: PrimitiveType,
data: &[T],
) -> Result<IndexBuffer<T>, CreationError>
pub fn persistent<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
Builds a new index buffer from a list of indices and a primitive type.
Sourcepub fn immutable<F>(
facade: &F,
prim: PrimitiveType,
data: &[T],
) -> Result<IndexBuffer<T>, CreationError>
pub fn immutable<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
Builds a new index buffer from a list of indices and a primitive type.
Sourcepub fn empty<F>(
facade: &F,
prim: PrimitiveType,
len: usize,
) -> Result<IndexBuffer<T>, CreationError>
pub fn empty<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
Builds a new empty index buffer.
Sourcepub fn empty_dynamic<F>(
facade: &F,
prim: PrimitiveType,
len: usize,
) -> Result<IndexBuffer<T>, CreationError>
pub fn empty_dynamic<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
Builds a new empty index buffer.
Sourcepub fn empty_persistent<F>(
facade: &F,
prim: PrimitiveType,
len: usize,
) -> Result<IndexBuffer<T>, CreationError>
pub fn empty_persistent<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
Builds a new empty index buffer.
Sourcepub fn empty_immutable<F>(
facade: &F,
prim: PrimitiveType,
len: usize,
) -> Result<IndexBuffer<T>, CreationError>
pub fn empty_immutable<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
Builds a new empty index buffer.
Sourcepub fn get_primitives_type(&self) -> PrimitiveType
pub fn get_primitives_type(&self) -> PrimitiveType
Returns the type of primitives associated with this index buffer.
Sourcepub fn get_indices_type(&self) -> IndexType
pub fn get_indices_type(&self) -> IndexType
Returns the data type of the indices inside this index buffer.
Sourcepub fn slice<R>(&self, range: R) -> Option<IndexBufferSlice<'_, T>>where
R: RangeArgument<usize>,
pub fn slice<R>(&self, range: R) -> Option<IndexBufferSlice<'_, T>>where
R: RangeArgument<usize>,
Returns None
if out of range.
Methods from Deref<Target = Buffer<[T]>>§
Sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context corresponding to this buffer.
Sourcepub fn is_persistent(&self) -> bool
pub fn is_persistent(&self) -> bool
Returns true if this buffer uses persistent mapping.
Sourcepub fn write(&self, data: &T)
pub fn write(&self, data: &T)
Uploads some data in this buffer.
§Implementation
- For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
- For immutable buffers, creates a temporary buffer that contains the data then calls
glCopyBufferSubData
to copy from the temporary buffer to the real one. - For other types, calls
glBufferSubData
.
§Panic
Panics if the length of data
is different from the length of this buffer.
Sourcepub fn invalidate(&self)
pub fn invalidate(&self)
Invalidates the content of the buffer. The data becomes undefined.
You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.
This operation is a no-op if the backend doesn’t support it and for persistent-mapped buffers.
§Implementation
Calls glInvalidateBufferData
if supported. Otherwise, calls glBufferData
with a null
pointer for data. If glBufferStorage
has been used to create the buffer and
glInvalidateBufferData
is not supported, does nothing.
Sourcepub fn read(&self) -> Result<<T as Content>::Owned, ReadError>
pub fn read(&self) -> Result<<T as Content>::Owned, ReadError>
Reads the content of the buffer.
Sourcepub fn map(&mut self) -> Mapping<'_, T>
pub fn map(&mut self) -> Mapping<'_, T>
Maps the buffer in memory for both reading and writing.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
Sourcepub fn map_read(&mut self) -> ReadMapping<'_, T>
pub fn map_read(&mut self) -> ReadMapping<'_, T>
Maps the buffer in memory for reading.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
Sourcepub fn map_write(&mut self) -> WriteMapping<'_, T>
pub fn map_write(&mut self) -> WriteMapping<'_, T>
Maps the buffer in memory for writing only.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
Sourcepub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
Copies the content of the buffer to another buffer.
§Panic
Panics if T
is unsized and the other buffer is too small.
Sourcepub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
Builds a slice that contains an element from inside the buffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
§Example
#[derive(Copy, Clone)]
struct BufferContent {
value1: u16,
value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };
§Safety
The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.
You must return a reference to an element from the parameter. The closure must not panic.
Sourcepub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
Same as slice_custom
but returns a mutable slice.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_slice(&self) -> BufferSlice<'_, T>
pub fn as_slice(&self) -> BufferSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_slice_any(&self) -> BufferAnySlice<'_>
pub fn as_slice_any(&self) -> BufferAnySlice<'_>
Builds a slice-any containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn slice<R>(&self, range: R) -> Option<BufferSlice<'_, [T]>>where
R: RangeArgument<usize>,
pub fn slice<R>(&self, range: R) -> Option<BufferSlice<'_, [T]>>where
R: RangeArgument<usize>,
Builds a slice of this subbuffer. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn slice_mut<R>(&mut self, range: R) -> Option<BufferMutSlice<'_, [T]>>where
R: RangeArgument<usize>,
pub fn slice_mut<R>(&mut self, range: R) -> Option<BufferMutSlice<'_, [T]>>where
R: RangeArgument<usize>,
Builds a slice of this subbuffer. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
Reads the content of the buffer.
Trait Implementations§
Source§impl<T> Debug for IndexBuffer<T>
impl<T> Debug for IndexBuffer<T>
Source§impl<T> Deref for IndexBuffer<T>where
T: Index,
impl<T> Deref for IndexBuffer<T>where
T: Index,
Source§impl<T> DerefMut for IndexBuffer<T>where
T: Index,
impl<T> DerefMut for IndexBuffer<T>where
T: Index,
Source§impl<'a, T> From<&'a IndexBuffer<T>> for BufferSlice<'a, [T]>where
T: Index,
impl<'a, T> From<&'a IndexBuffer<T>> for BufferSlice<'a, [T]>where
T: Index,
Source§fn from(b: &'a IndexBuffer<T>) -> BufferSlice<'a, [T]>
fn from(b: &'a IndexBuffer<T>) -> BufferSlice<'a, [T]>
Source§impl<'a, T> From<&'a IndexBuffer<T>> for IndicesSource<'a>where
T: Index,
impl<'a, T> From<&'a IndexBuffer<T>> for IndicesSource<'a>where
T: Index,
Source§fn from(buf: &'a IndexBuffer<T>) -> IndicesSource<'a>
fn from(buf: &'a IndexBuffer<T>) -> IndicesSource<'a>
Source§impl<'a, T> From<&'a mut IndexBuffer<T>> for BufferMutSlice<'a, [T]>where
T: Index,
impl<'a, T> From<&'a mut IndexBuffer<T>> for BufferMutSlice<'a, [T]>where
T: Index,
Source§fn from(b: &'a mut IndexBuffer<T>) -> BufferMutSlice<'a, [T]>
fn from(b: &'a mut IndexBuffer<T>) -> BufferMutSlice<'a, [T]>
Source§impl<T> From<IndexBuffer<T>> for IndexBufferAnywhere
T: Index,
impl<T> From<IndexBuffer<T>> for IndexBufferAnywhere
T: Index,
Source§fn from(buffer: IndexBuffer<T>) -> IndexBufferAny
fn from(buffer: IndexBuffer<T>) -> IndexBufferAny
Auto Trait Implementations§
impl<T> !Freeze for IndexBuffer<T>
impl<T> !RefUnwindSafe for IndexBuffer<T>
impl<T> !Send for IndexBuffer<T>
impl<T> !Sync for IndexBuffer<T>
impl<T> Unpin for IndexBuffer<T>where
T: Unpin,
impl<T> !UnwindSafe for IndexBuffer<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.