Struct IndexBuffer

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pub struct IndexBuffer<T>
where T: Index,
{ /* private fields */ }
Expand description

A list of indices loaded in the graphics card’s memory.

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impl<T> IndexBuffer<T>
where T: Index,

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pub fn new<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new index buffer from a list of indices and a primitive type.

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pub fn dynamic<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new index buffer from a list of indices and a primitive type.

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pub fn persistent<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new index buffer from a list of indices and a primitive type.

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pub fn immutable<F>( facade: &F, prim: PrimitiveType, data: &[T], ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new index buffer from a list of indices and a primitive type.

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pub fn empty<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new empty index buffer.

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pub fn empty_dynamic<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new empty index buffer.

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pub fn empty_persistent<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new empty index buffer.

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pub fn empty_immutable<F>( facade: &F, prim: PrimitiveType, len: usize, ) -> Result<IndexBuffer<T>, CreationError>
where F: Facade + ?Sized,

Builds a new empty index buffer.

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pub fn get_primitives_type(&self) -> PrimitiveType

Returns the type of primitives associated with this index buffer.

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pub fn get_indices_type(&self) -> IndexType

Returns the data type of the indices inside this index buffer.

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pub fn slice<R>(&self, range: R) -> Option<IndexBufferSlice<'_, T>>
where R: RangeArgument<usize>,

Returns None if out of range.

Methods from Deref<Target = Buffer<[T]>>§

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pub fn get_context(&self) -> &Rc<Context>

Returns the context corresponding to this buffer.

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pub fn get_size(&self) -> usize

Returns the size in bytes of this buffer.

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pub fn is_persistent(&self) -> bool

Returns true if this buffer uses persistent mapping.

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pub fn write(&self, data: &T)

Uploads some data in this buffer.

§Implementation
  • For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
  • For immutable buffers, creates a temporary buffer that contains the data then calls glCopyBufferSubData to copy from the temporary buffer to the real one.
  • For other types, calls glBufferSubData.
§Panic

Panics if the length of data is different from the length of this buffer.

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pub fn invalidate(&self)

Invalidates the content of the buffer. The data becomes undefined.

You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.

This operation is a no-op if the backend doesn’t support it and for persistent-mapped buffers.

§Implementation

Calls glInvalidateBufferData if supported. Otherwise, calls glBufferData with a null pointer for data. If glBufferStorage has been used to create the buffer and glInvalidateBufferData is not supported, does nothing.

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pub fn read(&self) -> Result<<T as Content>::Owned, ReadError>

Reads the content of the buffer.

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pub fn map(&mut self) -> Mapping<'_, T>

Maps the buffer in memory for both reading and writing.

§Implementation
  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.
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pub fn map_read(&mut self) -> ReadMapping<'_, T>

Maps the buffer in memory for reading.

§Implementation
  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
  • For other types, calls glMapBuffer or glMapSubBuffer.
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pub fn map_write(&mut self) -> WriteMapping<'_, T>

Maps the buffer in memory for writing only.

§Implementation
  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.
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pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>
where S: Into<BufferSlice<'a, T>>, T: 'a,

Copies the content of the buffer to another buffer.

§Panic

Panics if T is unsized and the other buffer is too small.

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pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
where F: for<'r> FnOnce(&'r T) -> &'r R, R: Content + ?Sized,

Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

§Example
#[derive(Copy, Clone)]
struct BufferContent {
    value1: u16,
    value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };
§Safety

The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.

You must return a reference to an element from the parameter. The closure must not panic.

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pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
where F: for<'r> FnOnce(&'r T) -> &'r R, R: Content + ?Sized,

Same as slice_custom but returns a mutable slice.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn as_slice(&self) -> BufferSlice<'_, T>

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn as_slice_any(&self) -> BufferAnySlice<'_>

Builds a slice-any containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn len(&self) -> usize

Returns the number of elements in this buffer.

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pub fn slice<R>(&self, range: R) -> Option<BufferSlice<'_, [T]>>
where R: RangeArgument<usize>,

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn slice_mut<R>(&mut self, range: R) -> Option<BufferMutSlice<'_, [T]>>
where R: RangeArgument<usize>,

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>
where S: Texture1dDataSink<T>,

Reads the content of the buffer.

Trait Implementations§

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impl<T> Debug for IndexBuffer<T>
where T: Debug + Index,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Deref for IndexBuffer<T>
where T: Index,

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type Target = Buffer<[T]>

The resulting type after dereferencing.
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fn deref(&self) -> &Buffer<[T]>

Dereferences the value.
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impl<T> DerefMut for IndexBuffer<T>
where T: Index,

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fn deref_mut(&mut self) -> &mut Buffer<[T]>

Mutably dereferences the value.
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impl<'a, T> From<&'a IndexBuffer<T>> for BufferSlice<'a, [T]>
where T: Index,

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fn from(b: &'a IndexBuffer<T>) -> BufferSlice<'a, [T]>

Converts to this type from the input type.
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impl<'a, T> From<&'a IndexBuffer<T>> for IndicesSource<'a>
where T: Index,

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fn from(buf: &'a IndexBuffer<T>) -> IndicesSource<'a>

Converts to this type from the input type.
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impl<'a, T> From<&'a mut IndexBuffer<T>> for BufferMutSlice<'a, [T]>
where T: Index,

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fn from(b: &'a mut IndexBuffer<T>) -> BufferMutSlice<'a, [T]>

Converts to this type from the input type.
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impl<T> From<IndexBuffer<T>> for IndexBufferAny
where T: Index,

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fn from(buffer: IndexBuffer<T>) -> IndexBufferAny

Converts to this type from the input type.
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impl<T> GlObject for IndexBuffer<T>
where T: Index,

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type Id = u32

The type of identifier for this object.
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fn get_id(&self) -> u32

Returns the id of the object.

Auto Trait Implementations§

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impl<T> !Freeze for IndexBuffer<T>

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impl<T> !RefUnwindSafe for IndexBuffer<T>

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impl<T> !Send for IndexBuffer<T>

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impl<T> !Sync for IndexBuffer<T>

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impl<T> Unpin for IndexBuffer<T>
where T: Unpin,

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impl<T> !UnwindSafe for IndexBuffer<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> SetParameter for T

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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result
where T: Parameter<Self>,

Sets value as a parameter of self.
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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unsafe fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Erased for T