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TextureSwitch

Struct TextureSwitch 

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pub struct TextureSwitch {
    pub border: f32,
    pub play: f32,
    pub scale: f32,
}
Expand description

When a placement draws its textures’ level-1 forms (core.texture_switch), on the placement (an entity with core.instance). Distances are in the world’s units, measured from the camera to the placement’s world box (box_distance) and scaled by TextureSwitchView::factor. The level starts at TEXTURE_SWITCH_START and moves with hysteresis: from 0 to 1 at a distance of (border + play) * scale * load or more, from 1 to 0 below (border - play) * scale * load * ramp, otherwise it stays (load and ramp the view’s TextureSwitchState).

The level picks the form of every texture the placement’s prototype binds that has core.texture_forms: level 0 the texture’s own, level 1 its form at detail 1. A binding the source draws coarse whatever the level binds that form itself (a texture with no forms), so it does not follow. A placement without the component draws level 0.

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§border: f32

The distance the level changes at, positive.

§play: f32

The margin either side of border (hysteresis), not negative. It may reach border: a placement then never returns to level 0 once it left it.

§scale: f32

A factor on both thresholds, positive (a source’s per-kind scale of its draw distances).

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impl TextureSwitch

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pub fn next(&self, current: u8, distance: f32, state: TextureSwitchState) -> u8

The level after one evaluation at scaled distance distance in state, from level current (0 or 1; any other level is taken as 1).

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impl Clone for TextureSwitch

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for TextureSwitch

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fn apply_linear(&self, _l: &Linear) -> Linearity<Self>

World distances of the placement, not local-space geometry.

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fn verify(&self, e: Entity, w: &World) -> Result<(), String>

On a placement; border and scale finite and positive, play finite and not negative.

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const NAME: &'static str = "core.texture_switch"

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const GEOMETRY: Geometry = crate::Geometry::None

What the value holds of its entity’s mesh primitives and vertices (Geometry). Stated by every component, with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit paths take it from there.
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fn to_json(&self) -> Result<Option<Value>, JsonError>

The component as JSON, for glTF extras, the debug text form and golden tests; Ok(None) for components that are not shown (bulk data, handles). The view must never lose a value: components that can be shown derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite floats instead of writing them as null.
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const VERSION: u32 = 1

Schema version of the component’s content. Bump it when the meaning or layout of a field changes.
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fn references(&self, _out: &mut Vec<Entity>)

The entities this component refers to (a prototype, materials, textures), appended to out: the edges World::closure follows. A component holding entity references must declare every one of them.
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fn payload_bytes(&self) -> u64

The bytes of bulk payload the value holds (vertex streams and indices, texture levels, triangle soups), for memory reports: element counts times element sizes, not allocated capacity. 0 for small components.
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fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>

The component after its entity’s mesh primitives were rebuilt, for a component that holds something per primitive (Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component always answers (a value holding nothing per primitive answers with itself); None, the default, is for components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it. An index the component does not have is an error. remap_list does the work for a list with one entry per primitive.
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fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>

The component after the vertices of its entity’s mesh primitive primitive were compacted or reordered, for a component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list (World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source primitive’s, and the vertex map is relative to that source.
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fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>

The component after the vertices of its entity’s mesh primitive primitive were rebuilt as blends of old ones (VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with itself when it holds nothing for that primitive; None, the default, is for a component that does not know how to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the case Component::remap_vertices states, and a component answering one answers the other alike.
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fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>

The component after resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no clause: Restated::Unchanged.
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impl Copy for TextureSwitch

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impl Debug for TextureSwitch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for TextureSwitch

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for TextureSwitch

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for TextureSwitch

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Output = T

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type Owned = T

The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for T
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type Error = !

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