pub struct TextureSwitch {
pub border: f32,
pub play: f32,
pub scale: f32,
}Expand description
When a placement draws its textures’ level-1 forms (core.texture_switch), on the placement (an entity with
core.instance). Distances are in the world’s units, measured from the camera to the placement’s world box
(box_distance) and scaled by TextureSwitchView::factor. The level starts at TEXTURE_SWITCH_START and
moves with hysteresis: from 0 to 1 at a distance of (border + play) * scale * load or more, from 1 to 0 below
(border - play) * scale * load * ramp, otherwise it stays (load and ramp the view’s TextureSwitchState).
The level picks the form of every texture the placement’s prototype binds that has core.texture_forms: level 0
the texture’s own, level 1 its form at detail 1. A binding the source draws coarse whatever the level binds that form
itself (a texture with no forms), so it does not follow. A placement without the component draws level 0.
Fields§
§border: f32The distance the level changes at, positive.
play: f32The margin either side of border (hysteresis), not negative. It may reach border: a placement then never
returns to level 0 once it left it.
scale: f32A factor on both thresholds, positive (a source’s per-kind scale of its draw distances).
Implementations§
Source§impl TextureSwitch
impl TextureSwitch
Trait Implementations§
Source§impl Clone for TextureSwitch
impl Clone for TextureSwitch
Source§impl Component for TextureSwitch
impl Component for TextureSwitch
Source§fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
World distances of the placement, not local-space geometry.
Source§fn verify(&self, e: Entity, w: &World) -> Result<(), String>
fn verify(&self, e: Entity, w: &World) -> Result<(), String>
On a placement; border and scale finite and positive, play finite and not negative.
const NAME: &'static str = "core.texture_switch"
Source§const GEOMETRY: Geometry = crate::Geometry::None
const GEOMETRY: Geometry = crate::Geometry::None
Geometry). Stated by every component,
with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit
paths take it from there.Source§fn to_json(&self) -> Result<Option<Value>, JsonError>
fn to_json(&self) -> Result<Option<Value>, JsonError>
Ok(None) for components
that are not shown (bulk data, handles). The view must never lose a value: components that can be shown
derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite
floats instead of writing them as null.Source§const VERSION: u32 = 1
const VERSION: u32 = 1
Source§fn references(&self, _out: &mut Vec<Entity>)
fn references(&self, _out: &mut Vec<Entity>)
out: the edges
World::closure follows. A component holding entity references must declare every one of them.Source§fn payload_bytes(&self) -> u64
fn payload_bytes(&self) -> u64
Source§fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive
from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component
always answers (a value holding nothing per primitive answers with itself); None, the default, is for
components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it.
An index the component does not have is an error. remap_list does the work for a list with one entry per
primitive.Source§fn remap_vertices(
&self,
_primitive: usize,
_from: &[u32],
) -> Option<Result<Self, String>>
fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>
primitive were compacted or reordered, for a
component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old
vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds
nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a
per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts
or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list
(World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source
primitive’s, and the vertex map is relative to that source.Source§fn blend_vertices(
&self,
_primitive: usize,
_from: &[VertexBlend],
) -> Option<Result<Self, String>>
fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>
primitive were rebuilt as blends of old ones
(VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i
is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s
delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with
itself when it holds nothing for that primitive; None, the default, is for a component that does not know how
to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the
component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the
case Component::remap_vertices states, and a component answering one answers the other alike.Source§fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a
component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces
them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause
left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in
this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no
clause: Restated::Unchanged.