pub struct TextureForms {
pub detail: u8,
pub forms: Vec<TextureForm>,
}Expand description
A texture’s other stored forms (core.texture_forms), on the texture entity materials bind. Its own texture is one
form, at level detail (0 the finest, larger coarser); forms are its other forms, as the source stores them.
A form is an entity of its own holding a core.texture or core.texture_file: a texture the source made apart
from the bound one, not levels cut from it (Elden Ring stores each asset’s textures twice, in
aetNNN_MMM.tpf.dcx and a low-resolution aetNNN_MMM_l.tpf.dcx encoded on its own, at other sizes and sometimes in
another format). Nothing binds a form directly, and a form has no forms of its own. The game holds both forms at
once and picks one per placement: in a captured Elden Ring frame, one placement of an asset samples the full
texture while another placement of the same mesh samples the low one. Where a source states which form a placement
draws (by distance, with hysteresis), the placement carries crate::TextureSwitch and a renderer applies it per
frame; a writer cannot, and SelectTextureForm keeps one form.
Fields§
§detail: u8§forms: Vec<TextureForm>Implementations§
Source§impl TextureForms
impl TextureForms
Sourcepub fn choose(&self, choice: TextureChoice) -> usize
pub fn choose(&self, choice: TextureChoice) -> usize
The form kept for choice, as an index into [own texture, forms…]: the own texture for
TextureChoice::Finest; for TextureChoice::AtMost the coarsest at level n or finer (the first listed of
equal levels), the own texture when none is.
Trait Implementations§
Source§impl Clone for TextureForms
impl Clone for TextureForms
Source§impl Component for TextureForms
impl Component for TextureForms
Source§fn verify(&self, e: Entity, w: &World) -> Result<(), String>
fn verify(&self, e: Entity, w: &World) -> Result<(), String>
On an entity with a texture; each form another alive entity, listed once, holding a texture and without forms of
its own. SelectTextureForm checks it before it changes anything.
const NAME: &'static str = "core.texture_forms"
Source§const GEOMETRY: Geometry = crate::Geometry::None
const GEOMETRY: Geometry = crate::Geometry::None
Geometry). Stated by every component,
with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit
paths take it from there.Source§fn to_json(&self) -> Result<Option<Value>, JsonError>
fn to_json(&self) -> Result<Option<Value>, JsonError>
Ok(None) for components
that are not shown (bulk data, handles). The view must never lose a value: components that can be shown
derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite
floats instead of writing them as null.Source§fn references(&self, out: &mut Vec<Entity>)
fn references(&self, out: &mut Vec<Entity>)
out: the edges
World::closure follows. A component holding entity references must declare every one of them.Source§const VERSION: u32 = 1
const VERSION: u32 = 1
Source§fn payload_bytes(&self) -> u64
fn payload_bytes(&self) -> u64
Source§fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive
from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component
always answers (a value holding nothing per primitive answers with itself); None, the default, is for
components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it.
An index the component does not have is an error. remap_list does the work for a list with one entry per
primitive.Source§fn remap_vertices(
&self,
_primitive: usize,
_from: &[u32],
) -> Option<Result<Self, String>>
fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>
primitive were compacted or reordered, for a
component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old
vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds
nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a
per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts
or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list
(World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source
primitive’s, and the vertex map is relative to that source.Source§fn blend_vertices(
&self,
_primitive: usize,
_from: &[VertexBlend],
) -> Option<Result<Self, String>>
fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>
primitive were rebuilt as blends of old ones
(VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i
is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s
delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with
itself when it holds nothing for that primitive; None, the default, is for a component that does not know how
to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the
component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the
case Component::remap_vertices states, and a component answering one answers the other alike.Source§fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
l (a pass that bakes a placement’s mirror or
shear into a copy of its geometry, so transforms stay rigid). World::apply_linear calls it for every
component of the entity. The default is Linearity::Unsupported: a component that holds local-space
geometry and does not say how it follows is never silently left behind; one without geometry says
Linearity::Invariant.Source§fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a
component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces
them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause
left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in
this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no
clause: Restated::Unchanged.Source§impl Debug for TextureForms
impl Debug for TextureForms
impl Eq for TextureForms
Source§impl PartialEq for TextureForms
impl PartialEq for TextureForms
Source§impl Serialize for TextureForms
impl Serialize for TextureForms
impl StructuralPartialEq for TextureForms
Auto Trait Implementations§
impl Forget for TextureForms
impl Freeze for TextureForms
impl RefUnwindSafe for TextureForms
impl Send for TextureForms
impl Sync for TextureForms
impl Unpin for TextureForms
impl UnsafeUnpin for TextureForms
impl UnwindSafe for TextureForms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.