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Emitter

Struct Emitter 

Source
pub struct Emitter {
Show 20 fields pub name: Option<String>, pub parent: Option<u32>, pub placement: Transform, pub jitter_translation: [f32; 3], pub jitter_rotation: [f32; 3], pub attachment: Attachment, pub delay: f32, pub duration: Option<f32>, pub motion: Option<NodeMotion>, pub spawn: Spawn, pub shape: Shape, pub heading: Heading, pub spread: Spread, pub law: Law, pub draw: Option<Draw>, pub spawns: Vec<Entity>, pub states: Vec<u32>, pub order: f32, pub lod_range: Option<[f32; 2]>, pub copies: Option<Pick>,
}
Expand description

One emitter of a system.

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§name: Option<String>

The source’s name for it, if it has one.

§parent: Option<u32>

The emitter this one hangs from; always an earlier one. None hangs it from the system’s frame.

§placement: Transform

Placement in the parent’s frame (metres), in the world’s frame.

§jitter_translation: [f32; 3]

Random placement jitter: translation by up to this much either way (metres), rotation about each axis (degrees).

§jitter_rotation: [f32; 3]§attachment: Attachment

How the emitter follows its parent.

§delay: f32

Seconds before it becomes active, and for how long (None for ever).

§duration: Option<f32>§motion: Option<NodeMotion>

How it moves in its parent’s frame over its active time.

§spawn: Spawn§shape: Shape§heading: Heading§spread: Spread§law: Law§draw: Option<Draw>

What it draws; None for an emitter that only holds children (or an effect-spawning one).

§spawns: Vec<Entity>

Other effects this emitter starts when it becomes active (a source’s references to other effects): the entity of the system to start, attached to this emitter’s frame.

§states: Vec<u32>

Which states of the system it exists in; empty for all of them.

§order: f32

Display order among the system’s draws (lower draws in front, as a source’s depth bias states).

§lod_range: Option<[f32; 2]>

The camera distances (metres, from and to) within which the emitter and its children exist; None for any distance (a source’s level-of-detail nodes give each child a range).

§copies: Option<Pick>

For an emitter that makes copies of its children rather than particles: which children each emission starts. Its spawn schedules the emissions; each copy runs its children from its own start.

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impl Clone for Emitter

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Emitter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Emitter

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Emitter

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Emitter

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.