Skip to main content

Transform

Struct Transform 

Source
pub struct Transform {
    pub cols: [[f32; 3]; 4],
}
Expand description

An affine 3x4 transform, column by column: the images of local +X, +Y, +Z, then the translation; world = M * local. f32 because every format we read and write stores f32 (byte-identical round trips). A transform composed of several (a hierarchy, an entity placed in another’s space, a tile offset) is computed in f64 from the stored f32 values and each entry rounded once to f32, never rounded step by step. Shear and mirroring are allowed; Transform::classify flags them.

Fields§

§cols: [[f32; 3]; 4]

Implementations§

Source§

impl Transform

Source

pub const IDENTITY: Transform

Source

pub fn determinant(&self) -> f64

The determinant of the linear part, in f64: negative for a mirroring transform, which reverses the winding of triangles mapped through it.

Source

pub fn facing(position: [f32; 3], direction: [f32; 3]) -> Option<Transform>

A rigid transform at position whose local -Z points along direction (as a light or camera shines) and whose +Y is as near world +Y as possible (+Z when direction is vertical); None for a zero or non-finite direction. A point light or round spot cone looks the same under any roll, so no roll is taken from the source.

Source

pub fn apply(&self, p: [f32; 3]) -> [f32; 3]

Point p through the transform, M p + t, computed in f64 and rounded once to f32.

Source

pub fn from_columns4( cols: [[f32; 4]; 4], tolerance: f32, ) -> Result<Transform, String>

A 4x4 matrix given column by column (each column x, y, z, w) as the affine transform it is: refused unless its last row (the columns’ w) is 0, 0, 0, 1, each within tolerance, the one a format states (0: exactly). The one rule every reader of a 4x4 matrix holds it to; a format that stores three rows is affine by its storage.

Source

pub fn compose(&self, inner: &Transform) -> Transform

self after inner (world = self (inner local)): the transform of an entity placed by inner in a space self places, computed in f64 from the stored values and each entry rounded once to f32. A chain of several rounds at each link; a chain whose intermediate rounding matters is composed in f64 by its owner.

Source

pub fn classify(&self) -> TransformKind

What the basis does besides rotating, scaling and translating, the one meaning every reader, writer and mesh operation that classifies a placement shares: with u_i = c_i / |c_i|, degenerate when some |c_i| < DEGENERATE_BASIS or |det| <= DEGENERATE_BASIS |c0||c1||c2| (or the determinant is not a number); sheared when some |u_i . u_j| > SHEAR_TOLERANCE; mirrored when det < 0. Computed in f64.

Trait Implementations§

Source§

impl Clone for Transform

Source§

fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Component for Transform

Source§

fn apply_linear(&self, _l: &Linear) -> Linearity<Self>

The placement itself, which a pass baking its non-rigid part replaces: not mapped.

Source§

const NAME: &'static str = "core.transform"

Source§

const GEOMETRY: Geometry = crate::Geometry::None

What the value holds of its entity’s mesh primitives and vertices (Geometry). Stated by every component, with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit paths take it from there.
Source§

fn verify(&self, _e: Entity, _w: &World) -> Result<(), String>

The component’s own invariants on entity e (indices in range, stream lengths equal, …). The pass manager runs it on every component after the reader, after every pass and before the writer, together with the world’s own check that every entity of Component::references is alive. World-wide rules (one name -> one payload) are pass::Validators instead.
Source§

fn to_json(&self) -> Result<Option<Value>, JsonError>

The component as JSON, for glTF extras, the debug text form and golden tests; Ok(None) for components that are not shown (bulk data, handles). The view must never lose a value: components that can be shown derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite floats instead of writing them as null.
Source§

const VERSION: u32 = 1

Schema version of the component’s content. Bump it when the meaning or layout of a field changes.
Source§

fn references(&self, _out: &mut Vec<Entity>)

The entities this component refers to (a prototype, materials, textures), appended to out: the edges World::closure follows. A component holding entity references must declare every one of them.
Source§

fn payload_bytes(&self) -> u64

The bytes of bulk payload the value holds (vertex streams and indices, texture levels, triangle soups), for memory reports: element counts times element sizes, not allocated capacity. 0 for small components.
Source§

fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>

The component after its entity’s mesh primitives were rebuilt, for a component that holds something per primitive (Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component always answers (a value holding nothing per primitive answers with itself); None, the default, is for components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it. An index the component does not have is an error. remap_list does the work for a list with one entry per primitive.
Source§

fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>

The component after the vertices of its entity’s mesh primitive primitive were compacted or reordered, for a component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list (World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source primitive’s, and the vertex map is relative to that source.
Source§

fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>

The component after the vertices of its entity’s mesh primitive primitive were rebuilt as blends of old ones (VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with itself when it holds nothing for that primitive; None, the default, is for a component that does not know how to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the case Component::remap_vertices states, and a component answering one answers the other alike.
Source§

fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>

The component after resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no clause: Restated::Unchanged.
Source§

impl Copy for Transform

Source§

impl Debug for Transform

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for Transform

Source§

fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl Serialize for Transform

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for Transform

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.