pub struct Collision {
pub positions: Vec<[f32; 3]>,
pub triangles: Vec<[u32; 3]>,
pub surfaces: Vec<u16>,
}Expand description
Collision geometry: a triangle soup in the entity’s own space, each triangle made of a surface.
Placed like a Mesh: on a prototype, by its Instances; on an entity with a Transform that is not a
prototype, by that transform. A prototype may collide without drawing (no mesh) and draw without colliding. A
triangle’s front is counter-clockwise (the world’s convention, as a mesh’s); soups need not be closed or connected.
surfaces holds one index per triangle into the world’s Surfaces. What a collider was (a box, a capsule, a
heightfield) stays in the reader’s dialect; this is the shape a consumer collides with.
Fields§
§positions: Vec<[f32; 3]>§triangles: Vec<[u32; 3]>§surfaces: Vec<u16>Implementations§
Trait Implementations§
Source§impl Component for Collision
impl Component for Collision
Source§fn apply_linear(&self, l: &Linear) -> Linearity<Self>
fn apply_linear(&self, l: &Linear) -> Linearity<Self>
Positions mapped; triangles reversed under a mirror.
Source§fn payload_bytes(&self) -> u64
fn payload_bytes(&self) -> u64
12 bytes per position, 12 per triangle and 2 per surface index.
Source§fn verify(&self, _e: Entity, w: &World) -> Result<(), String>
fn verify(&self, _e: Entity, w: &World) -> Result<(), String>
One surface per triangle, indices in range, positions finite, surfaces known to the world’s Surfaces.
Source§fn to_json(&self) -> Result<Option<Value>, JsonError>
fn to_json(&self) -> Result<Option<Value>, JsonError>
A summary: counts, and triangles per surface index.
const NAME: &'static str = "core.collision"
Source§const GEOMETRY: Geometry = crate::Geometry::None
const GEOMETRY: Geometry = crate::Geometry::None
Geometry). Stated by every component,
with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit
paths take it from there.Source§const VERSION: u32 = 1
const VERSION: u32 = 1
Source§fn references(&self, _out: &mut Vec<Entity>)
fn references(&self, _out: &mut Vec<Entity>)
out: the edges
World::closure follows. A component holding entity references must declare every one of them.Source§fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive
from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component
always answers (a value holding nothing per primitive answers with itself); None, the default, is for
components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it.
An index the component does not have is an error. remap_list does the work for a list with one entry per
primitive.Source§fn remap_vertices(
&self,
_primitive: usize,
_from: &[u32],
) -> Option<Result<Self, String>>
fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>
primitive were compacted or reordered, for a
component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old
vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds
nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a
per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts
or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list
(World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source
primitive’s, and the vertex map is relative to that source.Source§fn blend_vertices(
&self,
_primitive: usize,
_from: &[VertexBlend],
) -> Option<Result<Self, String>>
fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>
primitive were rebuilt as blends of old ones
(VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i
is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s
delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with
itself when it holds nothing for that primitive; None, the default, is for a component that does not know how
to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the
component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the
case Component::remap_vertices states, and a component answering one answers the other alike.Source§fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a
component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces
them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause
left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in
this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no
clause: Restated::Unchanged.